I was bored both at work and at home today. What did I do with my boredom? I shat out a couple slightly-less-than interesting t-shirt designs, put them up at Zazzle.com (who doesn't charge anything for multiple designs and is marginally less restrictive than CafePress) and then put up a "mojiferstore" at the website. (Right Here) Why? Because it was fun... and now maybe I can make all the strange t-shirts I've been yapping about forever and prove once and for all that no one will buy them.
In other news, the Desktop Cigarette Widget has been holding steady at spot #33 in Apple's Top Widget Downloads for a couple of days... I'm kind of proud of this fact. Go worthless junk, go!
--Mojiferous
Sunday, December 16, 2007
Monday, December 10, 2007
Desktop Cigarette now widgetized!
That's right folks, I made the damn thing a widget. So now it works in 10.5 and I won't have to go through the holidays wondering why my memory is so leaky. It was actually really easy thanks to Dashcode and Quartz Composer... So let the widgeting begin! As always find it at my website or whatever.
So long for now!
--The Admiral
So long for now!
--The Admiral
Thursday, December 6, 2007
Motor Pants!

I have finished my latest little gem: Motor Pants! You are the manager and driver of a pair of pants... racing against other pairs of pants... and this is all done by matching values on little coins... against a happy sky background... Yep! Its a Mojiferous Industries game!
You can get it from my Website as always blah blah blah...
PANTS PANTS PANTS PANTS. trousers.
--Admiral Mojiferous J. Colossus
Saturday, November 24, 2007
Desktop Cigarette Bleeds Memory!
Yep... There is a nice big active memory leak in Desktop Cigarette! It bleeds about 2k every animation cycle... due to my use of deprecated functions, I kind of cobbled the newer Dock icon function on top of the old program, and didn't update any of my actual graphics code- long story short, I had to kind of shove an older graphics rendering into a newer space... and in doing so lose a little chunk of memory every time, due to pointer conversion and incomplete memory management. Rather than try to fix a half-assed rigging, I'm going to start over from the begining and build Desktop Cigarette from scratch... or I may turn it into a widget... For now, Desktop Cigarette 1.0.1 works fine, it'll just slowly consume your system resources. Long term use may have an adverse effect on your computer's health.
(Hell, maybe I won't fix it and just attach an "Admiral's Warning" to it.)
--Mojiferous
(Hell, maybe I won't fix it and just attach an "Admiral's Warning" to it.)
--Mojiferous
Wednesday, November 21, 2007
I Fixed Desktop Cigarette

So I just recently upgraded to Leopard, only to discover that Desktop Cigarette had stopped working... After some investigation I discovered why (Deprecated functions! Wheee!) and then proceeded to fix it. Now it is fully 10.5 compatible (as you can see from the screen shot...) As always, you can get it from my webpage Here.
--Mojiferous
Saturday, November 17, 2007
Heat Stroke!

So I have finished and released Heat Stroke... A game that started as a terrible idea and ended up being a relatively entertaining game... You can get more info at my website or download it directly Here... The premise is that you've left your kids in the car during a short shopping jaunt... and you have to pick up the items on your shopping list before they become victims of... Heat Stroke!!!!
I'm sure I'll be getting tons of mail about this one...
--Admiral Mojiferous J. Colossus
Thursday, November 1, 2007
A New Website!
So I finally broke down and got myself a full-fledged website for Mojiferous Industries... the address, of course is www.mojiferous.com... Come see the splendor of my pants! (there is also a wiki for Mojiferous Industries at wiki.mojiferous.com)
In other news, This guy here made a widget out of the old Lobster Petting... Ah yes... Version 2.0 ran on System 7- it has been sooo long since I actually had a working version (since my Intel Mac doesn't do classic.) Thanks to the crew at Doctor Widget for bringing the Lobster back to life!
--The Admiral
In other news, This guy here made a widget out of the old Lobster Petting... Ah yes... Version 2.0 ran on System 7- it has been sooo long since I actually had a working version (since my Intel Mac doesn't do classic.) Thanks to the crew at Doctor Widget for bringing the Lobster back to life!
--The Admiral
Wednesday, October 24, 2007
Desktop Cigarette Updated!

I finally brought desktop cigarette out of Beta and into the real world... The smoke is fixed and actually looks alright now, you can change ashtrays from within the program, AND it accumulates butts. What more can one ask from a useless piece of software? You can find it Here.
In other news, I also updated my website completely, in a spasm of busyness that started as a simple quest to make a better looking Desktop Cigarette page... I think it looks okay, but everyone will have to let me know.
I also have forgot to mention that I was interviewed in FM Magazine (the website is currently under construction) and had the .9 Beta version of Desktop Cigarette mentioned in Mac Fan Magazine (a website that is more built than the FM-Mag one, but is unfortunately all in Kanji...) -- all in all, I'm always amazed that people other than myself are entertained by my trash! Thank you all!!
--Admiral Mojiferous J. Colossus, Esq.
Labels:
Desktop Cigarette,
FM Magazine,
MacFan,
Press,
snork
Friday, October 5, 2007
Lobster Petting 1.5!!!!

So I've updated the Lobster yet again, this time adding all kinds of new features- like changeable background colors, a fez, boiling water, and a disco option... The lobster seems even more useless than he was before! You can find him right here. Good petting to all of you!
--Mojiferous
Wednesday, September 26, 2007
Atomic Combat Beta Released!

So the initial beta build (#49) is ready to go! You can get it here. Download it, test it, tell me what's wrong... Hopefully I can sweat out version 1.0 by Halloween!
--Mojiferous
Friday, August 31, 2007
Okay... so it's going a little slow...
But really folks, Atomic Combat is becoming more like a reality and less like some crazed dream... The slowness and lack of news are mostly due to the fact that I decided that a one-on-one, you & the computer nuclear war was fun at first but offered little re-playability. So I changed the entire damned program, rewrote entire blocks of code, and now have a game in which you face not one, but three computer countries. I've finished all the little bits and pieces and have released early binaries to a few close friends... but even with early testing all kinds of new bugs and annoyances were found (of course) so the quest for a releasable version goes on. Fear not- I have nerves of steel and apparently way too much time on my hands, and hopefully sometime before 2009 everyone will gasp in horror at the huge amount of time I've wasted on such a nonsensical thing! As of right now the early screen shot from below is waaaay out of date, and it may take a week just to write a half-assed instruction manual, so bear with me...
--Mojiferous
--Mojiferous
Friday, July 13, 2007
Still coding away...
Atomic Combat is really close to being a finished beta... just a few more simple things to add or fix... and then comes the intense testing and retesting... This damned project has taken much longer than I thought, mostly because I am easily distracted by other games, but also because of my intolerable desire to add as much useless crap to the program as possible. I'm now shooting for sometime in early August for a playable beta, with 1.0 coming probably sometime in September, at which point I'll finally be able to pursue some more worthless projects (which I have already begun to plan... yes, planning.)
--Mojiferous
--Mojiferous
Friday, May 18, 2007
Almost done...
So Atomic Combat 1.0 (the now almost-certain title) is very near done. I have nearly finished all of the working parts and my aim is now to get the UI improved and ready for the stage. I still have to implement an open/save function, a difficulty setting, implement sound, add my opening movie, and start building an editor. Oh yeah, and test the hell out of the thing so that I can make sure everything is running correctly. So... maybe early June for a release date.
Everyone I have talked to is actually kind of excited about this project, so hopefully it lives up to the hype...
--Mojiferous
Everyone I have talked to is actually kind of excited about this project, so hopefully it lives up to the hype...
--Mojiferous
Sunday, April 29, 2007
And so the Nuclear War continues...

Still busy working on the Nuclear War game... I have gotten really far into it, but I keep adding extra features and more complexity, so the going has been relatively slow. I just downloaded Defcon, which at first worried me, because if someone else had beaten me to the gates with a similar nuclear war game, I would have felt like an idiot, but to my relief Defcon is much simpler and more action-based than my game (which is still in need of a name... if anyone reads this, please help.) I've included a screenshot, reduced to almost nothing in size, but you get the gist of it...
As a side note, I will be needing beta-testers soon, because obviously I can't find every bug on my own... (once again if anyone actually reads this...)
Salutations!
--Admiral Mojiferous J. Colossus
Friday, March 30, 2007
Workin' on a nuclear war...
So I'm deep within the development process for my next program, one that promises to be useful and actually have a point to its existence... That's right, I've finished up the user interface and basic model for the Nuclear War game... Now comes the hard part- making the AI. I will post screenshots soon, and maybe shed a little more light on the basics of the game and how it is going to work. In the meantime, you can all be assured that I'm not just sitting around doing nothing.
--Admiral Mojiferous J. Colossus
--Admiral Mojiferous J. Colossus
Tuesday, March 13, 2007
Desktop Cigarette has been "finished" and released. As promised, it does absolutely nothing and provides no real value. But it was easy and vastly entertaining. You can get the same amount of disinformation by going here. --The Admiral
Monday, March 12, 2007
Zoltan updated yet again... and more news...
So... Thanks to my girlfriend, I found yet another problem with Zoltan- namely that between midnight and 1 am his background refreshed to white if you had him speak... a real problem that was easily solved and now version 1.2 is now up (I know I can't keep on with this crazy version numbering system, but I have nothing else to do...) You can get him here.
I also finished Desktop Cigarette in the few hours between the last post and this one. It doesn't do anything fancy, so it was pretty easy. It should go up in the next couple of days, once I get around to making a web page for it, a readme, and all that jazz.
--Admiral Mojiferous J. Colossus
I also finished Desktop Cigarette in the few hours between the last post and this one. It doesn't do anything fancy, so it was pretty easy. It should go up in the next couple of days, once I get around to making a web page for it, a readme, and all that jazz.
--Admiral Mojiferous J. Colossus
Sunday, March 11, 2007
Zoltan released into the wild!

Zoltan! 1.1 is now up and ready to go... I started out making a Moai that would forecast the weather and ended up with a crazy little program that not only has changing weather, but dynamic sun and sky and sound effects. Any hopes of making Zoltan into a widget were dashed when I started adding more and more features to him... he's a little heavy on the extras to be able to fit into Apple's Dashboard conventions... I already updated Zoltan because I forgot to comment out some test code that caused the sun to continuously rise or set. But he runs miraculously well now, and is every bit as useless as Lobster Petting.
Zoltan 1.1
On the subject of Lobster Petting, it seems that some people just don't seem to understand what the hell it's all about. Some humorless tightass on Macupdate called it "a junior high project"... Which may be true, but I wasn't hoping to change the world with Lobster Petting, I merely wanted to spread my dadaist joy around. Apparently, despite the now widespread use of computers, some people still think of them as just tools and I happen to disagree. Being a member of the "personal computing" generation (I'm the same age as Apple) I think that my Mac is more than just a tool, and (going out on a limb) more like an essential part of my everyday life. This being said, something profoundly useless and mildly bizarre like Lobster Petting fits into my existence perfectly. But I also still enjoy life and find the strange little parts of it to be the most fascinating, so maybe I'm just a little too abnormal to be making software... That being said, there's more coming soon--
In the shape of Desktop Cigarette, the project that never happened for Mac Classic... No one could quite get the desktop to update well enough, but OS X is much different... so as soon as I have graphics, she'll be posted!
--Admiral Mojiferous J. Colossus
Tuesday, March 6, 2007
Lobster Petting X 1.0 available now...

Well... I've just put the finishing touches on Lobster Petting 1.0.2.8... It's a Universal Binary, about 4.5 MB zipped, and runs fine in 10.4.8. All the same Lobster Petting features are there: a lobster, claws, sound... You know. Made entirely in RealBasic, it's a little large, but it doesn't crash! It is of course available from my own website.
Enjoy!
I also started work on Zoltan! Which will prove to be even more bizarre and interesting than Lobster Petting. More updates later!
Labels:
lobster petting,
mac software,
mojiferous industries
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